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Shadow of the Colossus Review
Game: Shadow of the Colossus System: PlayStation 2
Game page  News  Review  Preview  Screenshots    
GamersMark Ratings Screenshots
Overall   9.0/10
Gameplay   8.0
Presentation   10.0
Value   7.5
Graphics   9.0
Sound   10.0


All Media (39)

By Elias Dounis on October 26th, 2005

In regards to story, the game’s plot isn’t the most complex, but I’m not one who believes that a complex plot necessarily makes a good story. It’s all about how the events play out and Shadow of the Colossus successfully manages to tell an epic story with only a handful of cutscenes, which is partly due to the fact that the on-screen display rarely appears.

In the game you play as a young warrior who wishes to revive his fallen love by taking her to the temple of a god named Dormin. Wielding an ancient and magical sword, the boy is given the task of killing sixteen colossi and when this task is completed, the god will breathe new new life into the body of the girl. That’s it -- there isn’t much else explained other than these initial details. However, the sense of adventure and the cinematic presentation of the game is something that takes over your soul. So, by the time you reach the game’s climax, emotions will erupt within you, as you feel for your character and the giants you’ve taken down along the way. The game has one of those endings that practically makes up for the game’s flaws. Of course, it doesn’t really make up for gameplay issues, but the ending is just so damn good that you’ll forget about everything you dislike about the game for that single moment and fall victim to the game’s emotional conclusion.

Much of the game’s epic and cinematic atmosphere stems from its fully orchestrated soundtrack. Flutes, bells, a mystifyingly beautiful choir, organs, string instruments -- all of these classical instruments and sound devices are used to create a very emotional and unforgettable soundtrack. The music in the game conveys a wonderful sense of emotion that changes with the gameplay. When you’re in a battle against a colossus, it intensifies and plays a theme that makes you feel very much like a hero, and when you’re riding your trusty steed Argo across the plains, there’s nothing to listen to but the sounds of the winds, the birds in the sky, and the rhythmical beat of your horse galloping.

As for the actual gameplay of Shadow of the Colossus, it has many strong points, but just as many weak ones. The whole premise of the game is to take down all


"some of the worst camera issues I have ever experienced"

sixteen colossi and unfortunately there isn’t much else to do other than that. The game’s world is absolutely enormous. It’s larger than the world you would encounter, let’s say, The Legend of Zelda: Ocarina of Time, but there just isn’t as much to do, if anything at all. It seems that the lands themselves are just there for you to look at. There aren’t any other enemies in the game other than the colossi and no other threats. So, as you can imagine, there are times where you’d be wishing for the ability to be able to do something else in the game, something entertaining other than taking down these colossi.

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