|
By Elias Dounis on October 26th, 2005
In regards to story, the games plot isnt the most complex, but Im not one who believes that a complex plot necessarily makes a good story. Its all about how the events play out and Shadow of the Colossus successfully manages to tell an epic story with only a handful of cutscenes, which is partly due to the fact that the on-screen display rarely appears. In the game you play as a young warrior who wishes to revive his fallen love by taking her to the temple of a god named Dormin. Wielding an ancient and magical sword, the boy is given the task of killing sixteen colossi and when this task is completed, the god will breathe new new life into the body of the girl. Thats it -- there isnt much else explained other than these initial details. However, the sense of adventure and the cinematic presentation of the game is something that takes over your soul. So, by the time you reach the games climax, emotions will erupt within you, as you feel for your character and the giants youve taken down along the way. The game has one of those endings that practically makes up for the games flaws. Of course, it doesnt really make up for gameplay issues, but the ending is just so damn good that youll forget about everything you dislike about the game for that single moment and fall victim to the games emotional conclusion. Much of the games epic and cinematic atmosphere stems from its fully orchestrated soundtrack. Flutes, bells, a mystifyingly beautiful choir, organs, string instruments -- all of these classical instruments and sound devices are used to create a very emotional and unforgettable soundtrack. The music in the game conveys a wonderful sense of emotion that changes with the gameplay. When youre in a battle against a colossus, it intensifies and plays a theme that makes you feel very much like a hero, and when youre riding your trusty steed Argo across the plains, theres nothing to listen to but the sounds of the winds, the birds in the sky, and the rhythmical beat of your horse galloping. As for the actual gameplay of Shadow of the Colossus, it has many strong points, but just as many weak ones. The whole premise of the game is to take down all
"some of the worst camera issues I have ever experienced"
|
sixteen colossi and unfortunately there isnt much else to do other than that. The games world is absolutely enormous. Its larger than the world you would encounter, lets say, The Legend of Zelda: Ocarina of Time, but there just isnt as much to do, if anything at all. It seems that the lands themselves are just there for you to look at. There arent any other enemies in the game other than the colossi and no other threats. So, as you can imagine, there are times where youd be wishing for the ability to be able to do something else in the game, something entertaining other than taking down these colossi. <-- Previous Page | Page 1 2 3 4 | Next Page --> |