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By Anthony Swinnich on October 19th, 2004
When Nintendo unveiled the DS at E3 2004, one of the first games shown was Metroid Prime: Hunters. It was astounding to see the Metroid Prime world come off onto the handheld screens, especially as well as it did. The game was downright beautiful. However the unique control scheme took a lot of heat from people who played the E3 build. Nintendo heard complaints about comfort (peoples hands were cramping up), and some people just flat out longed for a more traditional play-style. NST is a company that usually listens to its fans and their concerns, so it’s no surprise to hear they’re working hard at appeasing those who were unhappy. NST is including five separate control schemes for players to mess around with. The new default control setting has the players using the stylus like a mouse a la PC titles. You look around the screen with the stylus, and press the L button to shoot. This means that NST has done away with the lock-on targeting of its console brethren completely. Players will move around by using either the D-pad, but left handed players can use the face buttons if it’s more comfortable for them to do so. A player can jump by double tapping the screen with the stylus, and change weapons, or into the morph ball by pressing buttons on the touch screen. Comfort is still an issue, but not as much as it was before. Unfortunately right now NST has no option to increase look sensitivity, or an option to invert the Y-axis (move the stylus down to look up), but hopefully this will change. Make no mistake about it though; Metroid Prime: Hunters is a beautiful game. Of course it runs at a lower frame rate than the GameCube version, and has less lighting effects and hi-res textures, but it’s still a knock out. Everything moves fluidly. The game is also able to show FMV (yes, FMV on a Nintendo handheld) on both screens at the same time, creating a longer, vertical screen, which looks astounding. There will be a single player mode in the game, but details on that are scarce. There are training missions in the demo version (Metroid Prime Hunters: First Hunt), so hopefully more details are revealed then. Multiplayer is mostly where Nintendo has focused lately, and it’s shaping up nicely. There’s the usual FPS deathmatch mode, in which four players can battle it out via the wireless link. There’s a morph ball race mode, where players have to race along a designated area. Obviously there are modes that have yet to be announced. All in all, when you buy your DS this November, you’ll get to experience what Metroid Prime: Hunters will be like, since it comes with the First Hunt demo packed in. Keep your eyes peeled for this one. |